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Space pioneer wii u
Space pioneer wii u






space pioneer wii u

Maximillian Kovtun: Yes, but some people are saying that this is actually a negative instead of a positive! Even though all of our cosmonauts have developed space sims in the past for Roscosmos (it’s why we chose them to be a part of our team), our technical side includes people that are very experienced in the video game industry (some of us worked for crytek in the past) and even though our writers are well known for their sci-fi books – people are still doubting our ability to make Space Pioneer! I am happy that people are concerned – it shows that we are going in the right direction and only reinforces the fact that Space Pioneer is going to be a game that is utterly unique to the video game industry. How do you exactly plan on taking advantage of this?

space pioneer wii u

Rashid Sayed: With so many scientists, researchers and astronauts on your team, it seems that you have a really good knowledge as opposed to other space sim developers. It’s always a good thing to have more games about space and I think that players will appreciate and play both Space Pioneer and Star Citizen. There are similarities between our games but I don’t think that we are directly competing against each other. Maximillian Kovtun: I think that Star Citizen is going to turn out great and I hope that it plays as good as it looks. Rashid Sayed: Do you feel like Space Pioneer will be a direct competitor for Star Citizen? We’re making an awesome gameplay trailer that should be out in a month and if our Kickstarter doesn’t succeed, then we will relaunch Space Pioneer with said trailer." "Regardless of what happens with our Kickstarter, we will continue development on Space Pioneer and are hopeful that people will support us through paypal. Every aspect of the ship is upgradable and customizable the closest analog that I’ve come across would be Spore’s ship customization, but on a much larger scale. The ship that you control is something that we dub as the ‘‘command ship“ and it’s something that progresses from a small cruiser (imagine the Normandy SR-1 from Mass Effect) to a dreadnought that becomes the center of your empire/democracy. Maximillian Kovtun: The most distinguishing feature of our game is the player’s ability to switch between a third person spaceraft view and a grand RTS viewpoint at will.

#SPACE PIONEER WII U UPGRADE#

Rashid Sayed: Tell us a bit about how players can upgrade and customize their space ship? This shared vision is what united us into one studio and it’s how Space Pioneer came into existence. I’ve personally played many games that are set in space and yet none of them accomplished what I wanted to see from a space sim. Maximillian Kovtun: Each member of our team has a vision for what they want to see in a space sim. Rashid Sayed: Where did the idea for Space Pioneer origin from?

space pioneer wii u

What will the space ship be like and how does exploration work in the game? How does it fare next to other space sims, especially with games like Star Citizen on the horizon? Most importantly, can we wipe out all life in the space station? Find out below. GamingBolt spoke to Space Enigma Studios founder and director Maximillian Kovtun along with cosmonaut and creative director Aleksandr Lazutkin about Space Pioneer. It’s quite simple in concept, sure, but deceptively complex in its treatment – and make no mistake, there’s a healthy amount of war happening as well. While most space simulations have us flitting about the galaxy, annexing planets and battling inter-galactic pirates, Space Pioneer is more about exploring the nearby celestial bodies and establishing a sustainable life. It’s not every day you come across real cosmonauts trying to make a space game, but that’s exactly what Space Enigma Studios is trying to do with Space Pioneer.








Space pioneer wii u